# This file ties game's sound events to particular sample files
#
# Everything after # is a comment (until the end of the line).
# If you want to disable particular sound -- just comment the line.
#
# There are sections for each characters -- these sounds are being loaded
# when level is being loaded. There's also a "global" section. This section is being
# loaded at the beginning of the game.
#
# Here are some examples:
#
#   (food_eat "eat1.ogg")
#   - plays the single file each time "food_eat" sound event occurs
#
#   (food_eat "eat1.ogg" "eat2.ogg" "eat3.ogg")
#   - randomly plays one of these three files
#
#   (food_eat ["eat1.ogg" 6] ["eat2.ogg" 2] ["eat3.ogg" 1])
#   - randomly plays one of these three files, but with different priorities
#     the bigger the number (relative to others), the higher priority
#     eat1 should be 6 times more likely to play than eat3, and 3 times more than eat2
#
#

(set global
    (book_page_flip "sounds/book_page_flip.ogg")
    (button_click "sounds/button_click.ogg")
    (button_highlight "sounds/button_highlight.ogg")
    (card_off_deck "sounds/card_off_deck.ogg")
    (card_select "sounds/card_select.ogg")
    (card_placed "sounds/card_placed.ogg")
    (congratulations_line "sounds/congratulations_line.ogg")
    (congratulations_start "sounds/congratulations_start.ogg")
    (deck_turn "sounds/deck_turn.ogg")
    (ingame_bonus "sounds/ingame_bonus.ogg")
    (input_text "sounds/input_text.ogg")
    (score_add "sounds/score_add.ogg")
    (shuffle "sounds/shuffle.ogg")
    (fast_move "sounds/fast_move.ogg")
)
